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Structure File ​

The structure file is not a required input file. It is only necessary when you choose to use dat, vti, or dream3d for the sourceType in the input.xml file.

file ​

Continuous data file looks like this

cpp
64    64    64                 
 1     1     1  8.8943915E-001 
 1     1     2  8.3390561E-001 
 1     1     3  6.4306105E-001 
 1     1     4  3.8508420E-001 
 1     1     5  2.7954857E-001 
 1     1     6  2.5842446E-001 
 1     1     7  2.5434823E-001 
 1     1     8  2.5419246E-001 
 .......

Discrete data file looks like this

cpp
64    64    64                 
 1     1     1  0 
 1     1     2  0 
 1     1     3  0 
 1     1     4  0 
 1     1     5  0 
 1     1     6  0 
 1     1     7  1 
 1     1     8  1 
 .......

file ​

Continuous data file looks like this

cpp
<?xml version="1.0" encoding="UTF-8"?>
<VTKFile type="ImageData">
    <ImageData WholeExtent="0 63 0 63 0 63" Origin="0 0 0" Spacing="1 1 1">
        <Piece Extent="0 63 0 63 0 63">
            <PointData Scalars="scalar_data_0">
                <DataArray type="UInt16" Name="scalar_data_0" format="ascii">
                    8.8943915E-001 8.3390561E-001 6.4306105E-001 3.8508420E-001 .....
                </DataArray>
            </PointData>
        </Piece>
    </ImageData>
</VTKFile>

Discrete data file looks like this

cpp
<?xml version="1.0" encoding="UTF-8"?>
<VTKFile type="ImageData">
    <ImageData WholeExtent="0 63 0 63 0 63" Origin="0 0 0" Spacing="1 1 1">
        <Piece Extent="0 63 0 63 0 63">
            <PointData Scalars="scalar_data_0">
                <DataArray type="UInt16" Name="scalar_data_0" format="ascii">
                    +1 +1 +1 +1 +1 +0 .....
                </DataArray>
            </PointData>
        </Piece>
    </ImageData>
</VTKFile>

file ​

Dream3D ASCII export data file looks like this

cpp
0 
0 
0 
0 
0 
0 
1 
1 
.
.
.

Updated on 2023-03-18 at 16:29:26 -0400

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